Minimalistic SVG library
Introduction
Like stated in Simple SVG in Javascript creating SVGs doesn't have to be hard. I want to take this a little further and show how to create a minimalistic SVG library in JavaScript (but any language will do).
Usage
Example usage:
import { draw, setAttributes } from './msvg.js'const fill = '#CE5127'const stroke = '#27A2CC'const svg = document.querySelector('.usage')svg.append(draw('circle', { cx: 50, cy: 75, r: 50, fill }),draw('line', { x1: 100, y1: 25, x2: 200, y2: 50, stroke, 'stroke-width': 5 }),draw('rect', { x: 150, y: 75, width: 100, height: 50, fill, stroke, 'stroke-width': 5 }),)
Which renders an SVG which contains a circle, a line and a rectangle:
The library itself
The code is almost 15 lines.
const NS = 'http://www.w3.org/2000/svg'export const draw = (name, attributes = {}) => {const element = document.createElementNS(NS, name)setAttributes(element, attributes)return element}export const setAttributes = (element, attributes) => {for (const [name, value] of Object.entries(attributes)) {element.setAttribute(name, value)}return element}
That's all. Can you make it smaller? Faster? Better? Leaner?
Extend it
Create a primitive function to take out the guessing.
export const line = (x1, y1, x2, y2, attributes) =>draw('line', { x1, y1, x2, y2, ...attributes })
Or a function to create a group element:
export const group = (elements, name = '') => {const group = draw('g', { name })group.append(...elements)return group}
No more guessing?
It takes some guessingRTFM to look up the
parameters. SVG isn't very consistent (x/y? cx/cy? x1/y1? dx/dy? transform? what me worry?).
To mitigate this I am currently working on a SVG library in TypeScript that takes out the guessing. A preview: esveegee. Still I think a minimalistic library like this has its place.
Attribution
The W3C SVG Logo including a link: