Tetris for Commodore 64
1. Draw bucket, draw block, screen layout
Using MCM.
40x25 ‘tiles’. Resolution: 160x200 pixels.

2. Move block using joystick, scoring, lightning
The repeating character ‘2’ is caused by not handling the joystick correctly (yet).

3. Sweep area
Cleaning full lines.

4. Randomize new blocks

Visible in the left-top, the text cursor is visible (PETSCII #32 or #160, redefine charset show in non-MC). The game runs in the background (interrupt). Kind of multitasking 😃
5. Colored blocks

6.Rotation

7. Hiscores

8. Custom letter font
Hand drawn™

9. Gameover

10. Music!
Media
| size | Date | Name |
|---|---|---|
| 4859 | 2020 Mar 21 21:18 | /c64/tetris/screen01-wip.png |
| 5181 | 2020 Mar 25 14:28 | /c64/tetris/screen02-wip.png |
| 5044 | 2020 Mar 26 11:57 | /c64/tetris/screen03-wip.png |
| 5145 | 2020 Mar 26 16:20 | /c64/tetris/screen04-wip.png |
| 5249 | 2020 Mar 26 16:30 | /c64/tetris/screen05-wip.png |
| 5064 | 2020 Mar 26 19:52 | /c64/tetris/screen06-wip.png |
| 5994 | 2020 Mar 31 12:38 | /c64/tetris/screen07-wip.png |
| 5726 | 2020 Mar 31 12:45 | /c64/tetris/screen08-wip.png |
| 5837 | 2020 Apr 1 20:04 | /c64/tetris/screen09-wip.png |
| 0 | 2020 Apr 5 13:37 | /c64/tetris/korobeiniki.mp4 |