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Tetris

Hextris C=64

Introduction

The lesser known Tetris variation, sooner or later on your C=64!

I think this is a world’s first, whatever that means after 36 years :-)

Development 1992 - 2026

In reverse chronological order.

2026 - picking up again

Picked up development again. Now using the AFLI option, which is a ‘high resolution’ graphics mode with 320×200 pixels that allows for more colors than normally). And it looks pretty promising!

The graphics show it can be done. The rest is ‘just work’. And it is. A lot of it.

Hextris single player screenshot WIP

Hextris - single player

Hextris single player screenshot WIP

Hextris - two players

Hextris single player screenshot WIP

Hextris - duo play (death match or co-op)

2014 - itch

Got the itch again. Would it be possible to do this in full color? I should be possible using a sprite mask and regular MCM, however I gave up when badlines and sprites were fighting for the same CPU cycles.

Hextris screenshot - wall of sprites WIP

Hexagon grid using a wall of sprites

1992 - prehistory

Made a monochrome version in text mode (40 × 25 characters) with a custom charset with nifty 8×8 tiles that only have to be OR’ed and AND’ed to draw a hexagon.

Project statistics

Lead time
36 years
Lag time
35 years
Cycle time
200+ hours

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