Hextris C=64
Introduction
The lesser known Tetris variation, sooner or later on your C=64!
I think this is a world’s first, whatever that means after 36 years :-)
Development 1992 - 2026
In reverse chronological order.
2026 - picking up again
Picked up development again. Now using the AFLI option, which is a ‘high resolution’ graphics mode with 320×200 pixels that allows for more colors than normally). And it looks pretty promising!
The graphics show it can be done. The rest is ‘just work’. And it is. A lot of it.



2014 - itch
Got the itch again. Would it be possible to do this in full color? I should be possible using a sprite mask and regular MCM, however I gave up when badlines and sprites were fighting for the same CPU cycles.

1992 - prehistory
Made a monochrome version in text mode (40 × 25 characters) with a custom charset with nifty 8×8 tiles that only have to be OR’ed and AND’ed to draw a hexagon.
Project statistics
- Lead time
- 36 years
- Lag time
- 35 years
- Cycle time
- 200+ hours